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https://checklists.expert/checklist/48318-checklist-3d-models-with-pbr-materials-hubstairs-eng
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03 сентября 2020 года
Checklist 3d models with PBR materials HUBSTAIRS (eng)
model check
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1.
modelling
1.1
one smoothing group for all elements of the model (exception - straight joints)
1.2
isolated Vertices, overlapping faces, multiple edges, inverted normals are excluded
1.3
NGons are excluded
1.4
there are no intersections of geometry, holes
1.5
there are no snags on the model
1.6
all roundness are cut off from the plane by support edges, correct shading
1.7
modifier stack for each object is collapsed, all geometry - Editable Poly
1.8
model objects in the scene are linked to the Point Helper
1.9
object's pivots (coordinates and rotation) - 0,0
1.10
if there is a light bulb in the scene .. the light bulb object is named -bulb, material and textures -glass
the bulb object's pivot is centered on the bulb's sphere. Bulb coordinates are multiples of 1 mm
1.11
dimensions of the model are multiples of 1mm
1.12
ResetXForm is applied
2.
UV map
2.1
padding between elements is not less than 50 px on UV map of 2048x2048 px
2.2
UV map element's scale (texel density) - 50 and higher
2.3
all elements on the UV map have the same scale (texel density)
except for "hidden" elements (can be reduced up to 10%), except for elements which are not visible under normal conditions (can be reduced up to 75%)
2.4
there is no noticeable distortion on the UV map
2.5
there are no inverted & ovelapped polygons on the UV map
2.6
all elements on the UV map are aligned parallel to the x, y axes
3.
textures
3.1
all textures - png
3.2
texture size 2048x2048 or 4096x4096
3.3
textures of the same material have the same resolution
3.4
all textures are universal
3.5
size of textures depends on the element's scale on UV map: scale 50-95 - textures 4096x4096 px \\\ scale 95 and higher - textures 2048x2048 px
3.6
textures with directional patterns are arranged horizontally
3.7
texture paths are set to \textures\
3.8
Height map - if filled, by default - rgb 128.128.128, Normal map - if filled, by default - rgb 128.128.255
3.9
I did't bake AO on transparent glass
AO - solid fill, white
4.
materials
4.1
all materials - Physical Material
4.2
Material Editor contains only the materials used on the model
4.3
roughness metalness and normal textures loaded with Override 1.0
4.4
all texture slots are named D R M N - respectively
4.5
if there is fabric in the scene, the Falloff map is set up correctly, ior 1.0
5.
scene
5.1
scene layer (two cameras, ground) is hidden, the model with Point Helper is on the default layer
5.2
both cameras are set up for preview, the model is located in the center of the preview
5.3
viewports in the scene are positioned correctly, the model is centered in all viewports
6.
archive structure
6.1
archive structure is respected
6.2
the model itself with the Point Helper is exported to the export folder
6.3
export folder and final archive are packed in .zip
6.4
preview is saved in .png format 1000x1000 px (without alpha channel)
6.5
there are three hdri files in the "scene\textures" folder besides textures
6.6
the scene is saved in version 3ds max 2018
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